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  • Skyforge Review

    Skyforge is a free-to-play sci-fi MMORPG from the Allods Team, Obsidian Entertainment, and My.com where players will become gods to battle invading forces from space as well as other players.

    In Skyforge, players will progress towards becoming gods. Using the Ascension Atlas, every class can become available to play on one character. The Ascension Atlas is broken into three colors of nodes, such as red for damage, green for defense, and blue for secondary stats and opening up new talents. Choosing a class at the beginning is just the first step in opening up the Ascension Atlas’s two levels. Gaining experience through quests unlocks more talents on the lower level while the upper level, once unlocked, can give access to learning new classes.

    Progression is tied to prestige which is gained through completing quests, both PvE and PvP. Completing quests gives rewards such as money or gems while increasing prestige levels. Gaining more prestige provides greater rewards so quests can be completed multiple times with appropriate rewards. Combat is a mix between mouse and tab-targeting and PvP is tied to instanced areas and a matchmaking system.

    Skyforge Minimum System Requirements:

    • OS: Windows XP (SP3), Windows Vista, Windows 7, Windows 8
    • CPU: AMD Athlon II X4 @ 2.6 GHz / Intel Core i5 @ 2.6 GHz
    • RAM: 3 GB
    • Video: AMD Radeon HD 4870/NVIDIA GeForce 9800 GT 512 MB
    • HDD: 10 GB of available hard-disk space
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  • FRACTURED SPACE FINALLY LAUNCHES

    Shiny spaceship combat fans, today is the day! As of today, Fractured Space is live and ready for players to hop into. The 5v5 free-to-play tactical space MOBA has spent two years inEarly Access on Steam and during that time brought in over 600,000 players who purchased one of the different packs. Today, the game can officially be downloaded and played for free.

    Players will be able to customize massive ships, pick classes, adjust loadouts, and more. As the game progresses, they will gain access to even cooler and bigger ships.

    Those looking to get a bit more out of their experience in the game can still purchase one (or all) of the packs via Steam. All total, they will run you about $130.

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  • RIDERS OF ICARUS ADJUSTING ALLIANCE SYSTEM TO COMBAT “MEGA-ALLIANCE” WIN TRADING

    Despite the developer’s intentions, Riders of Icarus’ PvP scene has not gone entirely as planned. Due to the open nature of the Alliance System, what are now know as “Mega-Alliances” have not only dominated PvP and the Manastone Battles in particular, they have engaged in win-trading in order to acquire the Alliance War reward buff, creating a system where only they have a chance at the rewards.

    In response to this, NEXON has decided to make major adjustments to the system, starting with temporarily disabling the Alliance System (and Alliance Wars). The idea is that this will return PvP to a more “competitive environment” less prone to being exploited. With this removal, Manastone battles will be a competition between Guilds and the Militia. This change is temporary… until they can come up with something more balanced.

    Due to the removal of the alliances, players can expect the Milita to become more powerful in order to balance competition against larger guilds. Rank 3 guilds will now be able to join the Militia and the buff will be increased.

    The final change is the introduction of rental gear for beginning PvPers. This is to make up for the fact that the win-trading alliances were able to acquire PvP gear more quickly than everyone else, offering them a huge advantage. Rather than taking away gear from the more advanced groups (as the devs believe some guilds earned their gear fairly) they’ve decided to offer a rental system to allow players to participate in events without being at a great disadvantage. The major difference between this rental gear and gear players earn is that it will not allow players to tame Exarahn Badlands familiars, temper the gear, or apply Seal Stones.

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